BC1-1808 Homework, Katerina Novakova

Forum Archive BC1-1808 Homework, Katerina Novakova

Viewing 15 posts - 31 through 45 (of 69 total)
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  • #39537
    Julian B
    Participant

      @shiennar I’ve been looking forward to see your submission as well for this week, Katerina! Your work looks always so clean. The details are incredible, awesome work as always. Really well done!😃

      #39538
      Jake Korosi
      Participant

        @shiennar My goodness, that’s masterful.  Very well done!

        #39539
        Aaron Rudderham
        Participant

          Another week of homework, another week @shiennar absolutely kills it, such a great attention to detail. Masterful.

          #39540
          Kent Trammell
          Participant

            @shiennar Just when I think, “I can’t always feature Katerina’s work as a favorite…” then you go and do this. Lol just awesome work. Level of detail, simple but very appealing shading + lighting. Wondering job. A++ no question about it.

            PS: The apply scale is working as expected for me in 2.8 alpha 2. Wonder what happened there with your build 🤔

            #39541
            Katerina Novakova
            Participant

              @theluthier Thank you very much. 🙂 I think I’ll save you next week because I want to sculpt something that’s way beyond my current skill level. But I’ll try my best anyway.

              Regarding the scaling issue, here are two pictures I made (in v2.80.21):

              In the first one, I scaled the cube in object mode (to be able to enter precise measurements – I know you can use edge length in edit mode, but that gets complicated with more complex mesh). Then I apply scale. Visually the cube stays the same, but the dimensions are reverted to the original. I just randomly found out that when I toggle “Apply properties” in the ‘Apply Object Transform’ dialog, the dimensions are corrected. It only does that on the first toggle, though, then it stays the same. Not sure what’s going on there, but had I known this earlier I might have continued with 2.8. Oh well. Next week.

              #39542
              Jere Haapaharju
              Participant

                @shiennar Once again damn nice submission. There indeed are some problems in 2.8 that slow you down or make it impossible to finish if the model is detailed. I totally understand that you made it with the current version.

                #39543
                Kent Trammell
                Participant

                  @shiennar Ah ok I see. It’s probably a UI updating issue. I’ve seen that in various places with 2.8. She’s quirky right now for sure..

                  #39544
                  Katerina Novakova
                  Participant

                    Homework Week 3

                    Since I did the Melvin exercise some time ago (link to gallery here) I wanted to put more effort into the remaining exercises. After the live demo I didn’t have enough confidence in 2.8 to fully commit to it, but I did the primitive shapes in it, at least:

                    It was a lot of struggling, mainly with the brush selection and my accidental going into Edit mode – in 2.79 I have Pie Menus on Tab, not Ctrl+Tab, so I do hope the sculpt mode is not at its final stage of design. I also didn’t find any way of changing the add/remove behaviour (for Crease brush), but I guess I just wasn’t searching well enough.

                    As to the extra credit exercise, I had originally wanted to sculpt a horse – until the instructions changed. But with the ingenious help of Mr Old Dog @pffsfs, I was able to reconcile the two. 

                    So, here is the human head:

                    and here is the rest of the head:

                    #39545
                    Scott McClellan
                    Participant

                      @shiennar … lol. Glad I was able to contribute to your creativity. Turned out AWESOME. This particular grasshopper has got to get back into the saddle. Love love love what you did with this.

                      #39546
                      yukino hatake
                      Participant

                        @shiennar wow really amazing work. wonderfull. love how you did this . 

                        #39547
                        Jake Korosi
                        Participant

                          That’s excellent!  I was wondering if you had managed to finish, since you said it was a going to be a challenging subject.  Great job. 🙂

                          #39548
                          silentheart00
                          Participant

                            Good work.

                            #39549
                            smurfmier1985
                            Participant

                              @shiennar That must have been a lot of work, awesome once again 😊

                              #39550
                              Katerina Novakova
                              Participant

                                @smurfmier1985 Thank you. 🙂 And yes, it was – it took quite a lot longer than I expected. But then again, I’m not a very experienced sculptor (this is my third character – and first one intended as realistic). I hope I’ll get better at making them, though. Most of my short film ideas have some sort of characters in them…

                                #39551
                                smurfmier1985
                                Participant

                                  @shiennar I think you’re well on your way, never would have guessed that you didn’t have much experience! 😊

                                Viewing 15 posts - 31 through 45 (of 69 total)
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