Forum Archive › [WIP] CGC Challenge #2 – Vehicles – Kaj Suominen › Reply To: [WIP] CGC Challenge #2 – Vehicles – Kaj Suominen
post mortem of july.
how to start this. lets go all negative stuff first.
After two nights of sleep. Not happy with the end result. The quality i was aiming is not there, textures even at 4k looks too mushy to my taste, also multilple mesh problems (wont see them on final render, and is reason why i used this angle to hide the most culprits).
Wasted time in ue4 when i should have built the scene in blender and forget all ue4 stuff, even if this was game res vehicle.
Art Director was absent, yeah that’s me, art director wasn’t paying attention to things until too late, which cause frustration to whole project. the said said mesh problem’s i should have picked up while blocking out and even before going into substance. in hindsigh, propably wiser decision would have done more high poly approach than mid poly and paint details. which caused some of the issues in the model.
Shot itself, smoke didn’t turn out too well, would need more iterations to make it more smoke like.
now the good things,
despite going into ue4 and spendin time there, i was reminded few things and learned a whole lot more things. skeletal fbx exporter is still broken mess. you still have to export with .01 world scale if you want animations to be same size than the mesh. hopefully once the usd comes into full force we can ditch fbx for good.
animation in blender generally way much better than in 2.79, which was nice to notice that havin actions and editing old ones is much easier and straight forward now.
and then small things here and there on general animation blueprinting in ue4. so overral it wasn’t bad to spend time there, but project wise. wrong call.
so. what did i learn. stick to the project setting and don’t go tangets on cool ideas just because you can (going ue4). keep fresh eyes on the model, and honest ones, fail faster and more often. and hopefully you won’t realise you ‘ve failed when there is no time to salvage things.
and guess i wasn’t aimning high enough since i did fall below what i wanted this to be.
That said, on to finishing project that i put on hold during this time, and because all of this, it will make that project even better now. 🙂
Hopefully everyone had nice month! 🙂