@smurfmier1985 It’s also something I’d probably rely heavily on Wayne to help with on the animation side. Those are definitely some great resources you linked to. Making me want to really dig deep into fighting game mechanics now, hah! I’ve been working on a boxing game for the past year on and off but I may restart the process with a fresh approach and look into making a really responsive fighting system. I have some great fighting animations I can use, it’s mostly about timing. As the videos mention, the movements are incredibly fast, so I’ll need to juggle that with impact detection and inputs.