@jgonzalez I was thinking, wouldn’t it be cool to learn how to make a fighting game? Something fast and fun like Smash Bros I mean 😄
It has everything:
- Environment modeling
- Level design
- UI design
- Character modeling
- Weapons modeling
- Texturing
- Lighting
- Rigging (I know Wayne is working on a pre production plan for a Rigging Bootcamp, if that comes to life, this would be a great way to put those skills into practice)
- Game character animation (my favorite 😉)
- Special effects like explosions and fire bombs and such
- Physics
- NPC’s with AI
- Coding -> maybe a combination with upcoming Visual Scripting? I’ve seen some videos from Unreal where they put the core mechanics in the C++ code (would be C# in Unity of course) for easy maintenance and debugging , and where they use Blueprints (in this case that would be Unity’s own Visual Scripting version) for easily adding things like weapons, pick ups and skills. There seems to be a lot of power in combining these methods.
- Building multiplayer is also an option.
- Everything I’m forgetting 😛
You could teach us how to make one level, so the scope won’t get to big (like with the FPS project). And then maybe also some lessons on how we could adjust things to add our own unique levels.
Or maybe this is a big project regardless of the amount of levels?
Anyway, could be fun 😊