Forum Archive › Suggestions for new courses › Reply To: Suggestions for new courses
I could not disagree more. While learning anatomy has many benefits the main two as far as I am concerned are these
- Creating a sensitivity to details that you normally would not even notice (essentially improving your artists eye)
- Becoming less dependent on reference. (use it but don’t be dependent on it)
@3dioot We’ll have to amicably leave it at disagreement, at least in this specific context. I agree whole-heartedly with your first bullet, that training your eye to notice detail is crucial. I just don’t agree that studying/memorizing anatomy terms and structure is the only way (nor best way) to develop that skill.
My career as a 3D artist specializing in characters is built on 2 priorities:
#1 has always done the most for me with helpful assistance from #2. #2 does little-to-nothing for 3D artist if #1 is lacking.
Becoming less dependent on reference is a rose-tinted goal. I used to think that’s what great artists did but I couldn’t disagree more at this point in my career. Talk to master artists and you’ll find that reference is a constant. If you’ve ever watched the extensive Lord of the Rings BTS, you know what I mean. The most recent example I’ve seen is Riot Games’ youtube series overviewing game art where concept artists discuss how important reference is. Based #2’s logic, as masters of their craft, these artists should be treating reference as optional at most.
The only situation I think #2 holds true is, again, in the case of a Ryan Kingslien. As someone who sculpts humans the vast majority of his career, I agree that by now he surely doesn’t need to look at a single reference image to sculpt a believable human body. Likewise for the artists out there that find satisfaction in creating one thing over and over, #2 should hold true for them. Where’s the fun in that though?