Creating Organic Characters & Creatures for Games
@theluthier tagging our Sculpting Hero! hope this sparks your interest 😉
There are only hard surface courses for game characters & assets -> robot character / also the tank is hard surface / weapons / modular environments (the only organic thing for games on CG Cookie I can think of is the stack of rocks asset, but please correct me if I’m wrong).
I would love a course on creating organic biped characters (humans or fantasy characters like a dwarf / orc / elf / etc.), and a course on different types of creatures (quadruple creatures like four-legged monsters & flying creatures like dragons), designed specifically for use in games!! 😄 Because I’m sure they come with their own set of challenges.
The whole process: sculpting, high poly retopo, sculpting details, low-poly retopo, creating normal map, texture painting & shading. Also rigging, and importing / using them in unity! 😎
And everything I’m forgetting (or maybe I got some things wrong that don’t belong?) because I’m not familiar with this workflow, yet 😉