Reply To: [Creating snake scale] any way to work with Array modifier with Bezier curve without stretching the mesh?

Forum Archive [Creating snake scale] any way to work with Array modifier with Bezier curve without stretching the mesh? Reply To: [Creating snake scale] any way to work with Array modifier with Bezier curve without stretching the mesh?

#73351
spikeyxxx
Participant

    You made a new UV Unwrap by placing the seams (which is good!); old Unwrap:

    Old UV.png

    vs new Unwrap:

    New UV.png

    You’ll need to use different values for the Scale and maybe Rotation in the Mapping Node to get a similar result.