I’m progressing in the physics course and I’ve done the following (links to CORE buddies discord): softbodies, cloth, liquids and smoke. It’s been very fun to experiment with physics, but it really takes its toll on the computer. The liquid simulation took over 12 hours to render on my RTX4090, and the simulation alone took about 5 hours. I probably put some settings too high or something. More experimentation will be needed to find the perfect middle-ground between quality and efficiency.
Some stills from the animations:



Now I’m off to the next chapter 🙂