@carrotnl yes in my experience that helps tremendously! Add Irradiance light probe and reflection cube light probe (scale till the inner part of it fits nicely around the car) and reflection plane on floor -> then bake the indirect light in the render tab. Also make sure AO and SSR is turned on, and ‘cast shadows’ is ticked on in the lamp properties. I found that a little bit of volumetrics also helped a lot (works super fast in eevee even on my not too best laptop). And bloom will help with the front and rear lights. Lots of settings to play with, I had a lot of fun with them! 😄