@gradyp It can! You just need to enable some settings.
First of all, you should enable Screen Space Reflections and check the “Refraction”

The second – you should go to your materials tab and enable “Screen Space Refraction” checkbox. You can also set the approximate “glass” thickness here (refraction depth).

And then you can tweak your principled bsdf node transmission and IOR values to get what you want.
