Reply To: BC1-1808 Homework, Wilco Wilbrink

Forum Archive BC1-1808 Homework, Wilco Wilbrink Reply To: BC1-1808 Homework, Wilco Wilbrink

#39831
Kent Trammell
Participant

    @carrotnl Love the updated lighting in your Eevee renders, Wilco. Also two big thumbs up in the detail level of your sculpt, including the hair! And that turtle monster..you’ve done a lot of solid work this week. Really nice job. A++ from me 👏

    As far as whether or not you’re using too much geometry with dyntopo, the negative side is A) can your computer handle the geo and remain workable (as you know) and B) too much geometry too quickly often results in overly-bumpy sculpts.

    Your sculpts don’t look overly bumpy to me. And having to decimate isn’t necessarily a bad thing. A positive side of this amount of geo is that you’re achieving high levels of detail well. I do wonder if you’re getting too high in the polycount too quickly. I personally find that a gradual progression from less geo to more geo helps a lot along the way. Too much geo too quickly gets very messy in my experience.