@carrotnl
The question I asked before still stands: Do I use to many faces in my sculpts? Since I had Decimate the model a couple of times during modeling, because blender became unworkable.
Nah. I have the same problem every time I sculpt – My computer is fairly mid-range and I guess it just bogs under too many faces. There’s ways to address it (decimate, like you said), but it’s how Dyntopo works and it seems like something we generally just have to deal with when it happens. This is one advantage that I think multires has over dyntopo, so I can’t wait for that to be added back into 2.8.
Excellent work. 🙂