Reply To: BC1-1808 Homework, Ken Claassen

Forum Archive BC1-1808 Homework, Ken Claassen Reply To: BC1-1808 Homework, Ken Claassen

#41083
Ken Claassen
Participant

    @carrotnl @smurfmier1985  Thank you XD

    @silentheart00 Cheers. The issue with decimate is that I will lose a lot of detail. I also find that decimate creates a tonne of artifacts. Cheers for the idea though.

    @theluthier Thanks Kent. Those toes and fingers sure did sink a lot of time haha. I’m definitely at the max of dyntopo at least for my PC. The retopo / multi-res solution sounds like it will work the charm. Thanks for the link. I’ve never done retopo before so I might not have the time to get this done before next class. I think I’m happy with where it’s at for now. However, I’m so happy how it has turned out I don’t want to abandon it just yet. I’ll probably use it to learn Retopo and I would love to put armor and weapons on it and maybe learn some hard surface modelling / sculpting for that part as it’s a bit of a mystery to me at the moment.  Cheers

    Figured I’d better do the base homework so here are my primitives. Regarding the cone… I promise I did not cheat. I simply started with a high resolution sphere and didn’t turn on dyntopo . I used a mask on the top half of the sphere and used the flatten brush several times on the unmasked bottom part. Then I inverted the mask and used a combination of the smooth brush and the grab brush to make the cone shape with x and y symmetry turned on. I added a screenshot of the mesh so you can see on the bottom the original polies underneath that match a sphere and also one point where I got the mask wrong and slightly smoothed an edge.