Day 3: I’ve now got all forms in with a first pass on detail. I’m gonna try tweak a few things that are annoying me like the forearm and maybe even the leg length (seems a little short) then move on to detailing the head to the next level. Considering using the multi-res modifier for that part. Also at some point I want to turn off symmetry and make things less symmetrical. Should make it more interesting I hope. Super keen to sculpt some roided veins!
That being said I spent all night on just hands and feet. I’m kinda over doing digits lol! very time consuming, fiddly and they get in the way of each other.
I also tried the technique mentioned by Kent and Miranda to scale down the head. Masked the head, and half the neck, inverted it, smoothed the maske and pinched it a few times with a brush as big as I could make it. Worked better than expected, though I did loose a bit of quality in the head which I had to resculpt…. worth it though, the head looks more in proportion now. I had to also re-scale and re-position the teeth and earrings etc but that’s no biggy really.

