Reply To: 30 Days of Modeling

Forum Archive 30 Days of Modeling Reply To: 30 Days of Modeling

#47451
Jonathan Gonzalez
Participant

    Here is my lackluster log:

    Organic models are definitely something I struggle with that’s why I think the nature topic was a good one. I’ve noticed I use a lot more vertex groups more often with these models which is great. Learned a few tips. I added a displacement modifier to the outer bark and inner/rim portions of the wood using two different groups to control the displacement applied to each instead of uniformly. This was added to create more bumps and distortion in the wood.

    I’ve also come to realize why I have trouble selecting UV islands when pressing “L” on the mesh. From time to time it wouldn’t work and it would drive me crazy as I couldn’t figure out why. Today I finally figured out that you need to have “faces” selected in edit mode, if you have edge or vertex selection enabled it won’t work. An obvious thing looking back, but never connected it.