Reply To: Grid Fill causing corner bulges even after subdivision – how to fix?

Forum Archive Grid Fill causing corner bulges even after subdivision – how to fix? Reply To: Grid Fill causing corner bulges even after subdivision – how to fix?

#96639
Deb kanta Guin
Participant

    Thanks Martin! I haven’t finished the whole Mesh Modeling tutorials yet, but I saw Jonathan gave us the challenge of making an isometric room with at least 30 objects, so I’ve been preparing for that by creating some smaller pieces.
    One thing I’m unsure about is poly count. For example, just my dining table setup is already over 2 million polys 😅 (mainly because of details and Subdiv level 3 on the legs), and I’ve only made 6 objects so far.
    025-08-23 180126.pngSince I plan to focus on environment design (either for games or hyperrealistic renders), what’s the better practice for me right now: should I aim to keep objects as low-vert as possible, or should I add as much detail as I can? Even for this isometric room, I’d like to do some zoomed-in shots, so I’m not sure which approach to train myself in.
    This will be my last question in this section, I promise. Please don’t be annoyed with me—I always ask here because I don’t get such clear answers on Reddit or sometimes even on Other Discords. Also, where I live, nobody cares about this profession, and none of my friends are into 3D or animation, so I always have to seek answers online. Thank you very much.