Hello Martin and Omar,
Thanks a lot, guys… even saying thank you doesn’t feel enough.
I tried making it again, and here’s the result. I still wanted it to look like a single object, with all the meshes blending smoothly together. So, I connected everything in Edit Mode. I started with a 14-vertex circle and managed to connect them, then added Subdivision afterward. But the vertex/triangle count became massive because of the wire mesh.

Since I still wanted it to look like one object, I made some changes and optimized the meshes a bit so they’d look like a single obj and blend together better but did not connect them . I also reduced the resolution of the curve object.

I also experimented with using just bevels (without subdivision), but since I started with only 14 vertices, it didn’t look that good (as you can see in the picture).
If I started with 32 or more vertices, would it look better? And in that case, would I even need to manually connect the vertices if I just used Bridge Faces?
My main focus is game environment design, and I’ve heard that low poly counts are really important for optimization. I also heard about remeshing, but I’m not sure—if my object isn’t one solid mesh, will remesh even work? I don’t know much about those topics yet, but I’m curious.
Also, you can see my poly count here—do you think it’s really bad at the moment? It’s just a lamp, and in a game it would probably just sit somewhere in the environment without being interacted with. For that kind of use, I know it could be made with fewer polygons, but right now I don’t really know how to simplify it.
So I’m asking—please reply and help reduce my curiosity! and thanks again.