Reply To: ATTENTION ALL PROBLEM-SOLVERS: How would you approach this scenario?

Forum Archive ATTENTION ALL PROBLEM-SOLVERS: How would you approach this scenario? Reply To: ATTENTION ALL PROBLEM-SOLVERS: How would you approach this scenario?

#83703
Dwayne Savage
Participant

    @spikeyxxx and @Infoxicao just had a thought, another way to do it would to be to have a single texture with all the numbers 0 to 9 with exact number of pixels across for each number. Then use the UVWarp modifier with a UV Map just for the numbers on the clock or maybe a plane. Then use a driver for the x offset. Add a step modifier to the driver F-curve. How would one go about figuring out the math? Also I’m going to play with @spikeyxxx Goenodes setup. I probably should finish the particles course or assembly course first.