Reply To: [Creating snake scale] any way to work with Array modifier with Bezier curve without stretching the mesh?

Forum Archive [Creating snake scale] any way to work with Array modifier with Bezier curve without stretching the mesh? Reply To: [Creating snake scale] any way to work with Array modifier with Bezier curve without stretching the mesh?

#73347
talkingskunk
Participant

    Figured it out. It was just a matter of lining up the displacement map object in the camera view, taking into account the 4 sides before rendering the image.

    3-02 at 22.42.10.png

    3-02 at 22.38.41.png