Reply To: [WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

Forum Archive [WIP] CGC Challenge #2 – Vehicles – Kaj Suominen Reply To: [WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

#48030
Kaj Suominen
Participant

    @smurfmier1985 Thanks. did i really say riggin done.. well. in process of actually pareting them meshes to bones. and friggin hell, spent 30 minutes figuring out why when i spin the rotor it scales the object aswell. and no. it wasnt that i had armature scaled on z.
    having the root bone weight also applied to vertices. so in small movements it isnt noticeable, but when you rotate somethin 360 or even 90 degree (like landing gear) it will scale between the two weights..

    and why was root applied to everywhere.. because i wanted to have the mesh into ue for testing, and it was the quickest to get there, single bone, parent everything to that. export bam. in the ue4.. cleanup though.. grr.. haven to put that down somewhere that i will remember in future. 😀