Reply To: 30 Days of Modeling

Forum Archive 30 Days of Modeling Reply To: 30 Days of Modeling

#47255
Jonathan Gonzalez
Participant

    @williamatics Yeah just let me know what you all are interested in. Ideally this is something that can be done daily in order to build a habit and get better day by day. Here are a few future challenges I have drafted up:

    30 days of Texturing

    For this challenge you would only be focused on texturing objects, so you’d be learning how to properly use shader nodes, UV unwrapping and sourcing proper image textures (or creating them). This could involve using assets already created through this challenge, and/or sourcing them from something like Sketchfab. 

    30 Days of Animation

    For this we’d (CGCookie) provide a rigged character and everyday a new animation would be created. One week is movement, one is interaction, another fighting, etc. 

    30 Days of VFX

    This would be a bridge between Blender and Game dev. Essentially creating 30 different visual effects such as weather, magic, explosions, etc. 

    30 Days of Game Assets

    This would be somewhat of a combination of the first three challenges (modeling included) in which you create props and such for use in games. Focusing more on making functional objects and taking note of poly count and proper texturing.

    So with these 4 additional challenges we’d basically have 5 months of challenges lined up. I’m sure we could include more and cycle through these twice a year.