Blake’s Polybook

Forum Archive Blake’s Polybook

Viewing 15 posts - 1 through 15 (of 76 total)
  • Author
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  • #21168
    Blake
    Participant

      Crates.png

      #98709
      Martin Bergwerf
      Participant

        Great start, Blake!

        #98710
        Omar Domenech
        Participant

          Looking good 🤙🏼

          #98711
          Blake
          Participant

            I’m really interested in all these tools and shortcuts. For example, when the rip vertices/rip and fill was shown, it was like I got an ‘aha’ moment on how this can be useful for creating mouths. With so many ways to get something done, I’m worried about forgetting things, however as long as I ask myself ‘is there a better way to do this?’, I think I can retain it all, just comes with practice.

            Soccerball.png

            #98712
            Blake
            Participant

              Pokeball.png

              #98713
              Blake
              Participant

                First model with no tutorial. Not the best topology and edge flow, unfortunately. I’ve also found making circles really hard, and a lot of my time was remembering my tools at my disposal from previous videos. Some other concerns I had is that approaching the best way to model something is challenging. For example, should the button have been a separate cylinder object?

                #98714
                Blake
                Participant

                  WineGlass.png

                  #98715
                  Blake
                  Participant

                    Something to note too is that I am finding ways to accomplish something faster. For example, I made a wine glass in Blender. A month ago I’d extrude the top-most vertices up to make the cup shape, but I found proportional editing + adding loop cuts and scrolling accomplished a better shape and saved me so much time compared to the old way I was doing it.

                    #98716
                    Blake
                    Participant

                      Plate.png

                      #98717
                      Grady Pruitt
                      Participant

                        Always great to be learning different ways of doing things 😀 as far as wine glasses, I find the easiest way to start them is a UV sphere stretched on the Z axis with the top 1/3 or 1/4 deleted… with that extruded outward (excluding the z) and then extruding down the point and the last row or two of vrets at the bottom down to form the stem and the base built up from there. Except for more blocky stylized goblets, most wine glasses have that kind of shape…. Learn to see what primitive shapes you already have that you could build on, modify, or tweak to get the shape that you’re looking for. These are great! Keep it up!

                        #98718
                        Martin Bergwerf
                        Participant

                          Great to practice like this, Blake!

                          Maybe try those again in a year or so and see how you aproach them then.

                          #98719
                          Blake
                          Participant

                            Not really a model update, but I’m finding how I could have done things differently even in my most recent projects. Take this circle for example that I thought was hard previously, now knowing boolean tools as well.026-01-02 203354.png

                            #98720
                            Blake
                            Participant

                              Made this very quick, didn’t take too much time to do at all but figured I’d get some practice in to remember the tooling.
                              owSkilledHighway.png

                              #98721
                              Blake
                              Participant

                                HDD.png

                                #98722
                                Omar Domenech
                                Participant

                                  Ooohh love the lighting. That slick white balanced clean light. Makes it feel like an HD from the future. 

                                Viewing 15 posts - 1 through 15 (of 76 total)
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