Collab 2021 WIP elcangrejo

Forum Archive Collab 2021 WIP elcangrejo

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  • #13720
    Florian W
    Participant

      This is my ongoing thread documenting my progress through the 2021 collab.

      #65026
      Florian W
      Participant

        Please see text below.

        #65027
        Florian W
        Participant

          #65028
          Florian W
          Participant

            Above I posted some  pre-alpha previews of possible directions the look of our creek could steer towards. None of them are intended as final result and are mere WIP  showcases to help in making further design decisions. 

            I tried several different approaches to simulating flowing water with a toonish look. I used the Ocean Modifier, Dynamic Paint (set to vertex color), a flowmap and several different shader configurations – some based on shaders from Blendermarket and Gumroad.

            Flowmaps didn’t help as much as I was hoping for,  they might still be worthwhile for collisions though. 

            Dynamic Paint is an option for collision with rocks etc as well. I also tried an Ocean Modifier – great for simulating waves.

             A full fluid simulation with Mantaflow is IMO a bit too much for our project, especially within Eevee. 

            Conclusion: ATM I think it best to use a shader like the ones I created above and use Dynamic Paint or Flowmaps for collisions and add some slight surface movement via an Ocean Modifier set to shallow water.

             Planned next steps: As shown in the first video, collisions still need some looking into –  friendly advice welcome. Reflections and transparency will be (re-)implemented in the next iterations. 

            #65029
            Kent Trammell
            Participant

              LOVING what I’m seeing @elcangrejo! I’ll give you a proper grading + feedback ASAP, but I just wanted you to know I see your work and it makes me happy 🤩

              #65030
              Florian W
              Participant

                Awesome, thank you @theluthier :))))

                #65031
                Aubrie Lee
                Participant

                  so compelling!

                  I signed up for this asset as your second. no experience with water simulations, so I’m glad to be learning from what you’re doing

                  #65032
                  Florian W
                  Participant

                    Thank you @aubrie! I’m mostly using what I find in tutorials and online and try to wrap my head around all of it. I’m looking forward to working with you. Tell me if you need anything 🙂

                    #65033
                    ladymito
                    Participant

                      @elcangrejo
                      My team is investigating the issue of water falling in a mini waterfall from the blades of the waterwheel. I guess we should see how we combine the techniques. That research would also be useful, I suppose, for the mini-waterfalls in the river that would be outside the camera. At the moment I am looking for information. What I have found so far is this:

                      https://www.youtube.com/watch?v=zZsfr5f273c

                      https://www.youtube.com/watch?v=Im3SA3MSzcw

                      #65034
                      Kent Trammell
                      Participant

                        @elcangrejo Like I said earlier: Very impressed with your work for week 1. The resourcefulness is huge and your experimentation is extremely promising.

                        I really don’t have any constructive notes to give other than “keep doing what you’re doing.” With regard to collisions, for the final result I’d like to see “edge foam” present; the white water effect that emphasizes collision with the ground and rocks. I’ll tell you what I told @procyonlotor:

                        I’ve looked into techniques for this a couple times and have never been able to do it procedurally with shader nodes. Maybe there’s a way to do it but 🤷‍♂️. Alternatively you could try adding a dedicated strip of geometry along the edges of the water (slightly above the water) with it’s own shader to simulate edge foam. This guide seems insightful (though not with Bender).

                        If you could further explore collisions + edge foam in week 2, that’d be great!

                        #65035
                        Florian W
                        Participant

                          Thanks for your encouraging feedback and input! I’ll get in touch with   @procyonlotor and hopefully produce some nice collisions and foam together 🙂

                          #65036
                          Florian W
                          Participant

                            Some collisions for you beautiful people. This uses Dynamic Paint and Brushes.

                            This is still heavily WIP since I’m working with a shader from Blendermarket which needs a lot of tweaking and digging to get it right 🙂

                            Shape, form, color, speed and everything else are costumisable . Especially the shape of the foam might not be everybody’s taste. 

                            With this setup I’m having some trouble making the water follow a curved plane perfectly but I’m confident about that. Since @theluthier liked the lines of foam in my last submission I’ll try to get this reimplemented.

                            I loved how @procyonlotor created his collisions from something as simple as AO and I will try his technique out for my next iteration. 

                            #65037
                            Florian W
                            Participant

                              Oh, btw, @procyonlotor , @theluthier @spikeyxxx , @aubrie – what do you think about adding one or two fish below our creek’s surface?

                              #65038
                              Aubrie Lee
                              Participant

                                love that idea!!

                                #65039
                                spikeyxxx
                                Participant

                                  +1 from me  🙂

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