Forum Archive › BC1-1908 Homework – Katerina Novakova
Kate!! 😃 good to see you back, how are you?
Wow, my third BC1 class already 🙂 I wasn’t sure I was going to make this one because I’ve been very busy lately, but I’ll do my best. Each class has been different so far – in this one I want to focus on effectivity: get done as much as possible in the few hours I have. I’ll also try to post some in-progress images (I haven’t been very good at this, time to improve 🙂 ) Oh, and I really want to do the class reels again. I hope I’ll be able to squeeze them in, I really enjoy making them.
@shiennar Glad you’re joining us! I’m really looking forward to see what you make this time!
@smurfmier1985 I’m good, Miranda, glad to see you too. 🙂 I’ve also had a lot of work lately, so I had to stop doing the weekly projects (but I’m working on something special at the moment – I hope I’ll be able to share more details in a couple weeks’ time).
I saw that you already created your own homework thread, I’m looking forward to seeing your completed chest (I’m curious what kind of spin you’ll put on it.)
WIP 1: Barrel stave
I have a simple scene in mind that I want to create with the barrel (or do I hear barrels?). I want to make them stylized, but with realistic measurements, so I set out to hunt for barrel dimensions. I found those quickly enough. In gallons. And liters. And special wood-working magic units that have been passed from father to son for generations. In centimeters? Not so much.
But in the end I found something believable, and, equipped with some extra reference, I started from a cylinder with 12 divisions (I hope to separate these into planks later). To get the right shape, I added a circle with the right measurement, positioned it in the middle of the barrel and scaled the mid section to meet the circle.
Then I deleted the head (that’s barrel jargon for you, ha) and the bottom and I added the Solidify modifier. Remembered to apply the scale (I always forget) and I ballparked the plank width (so much for accurate measurements). I thought about the hoops and realized that it might be a good idea to mirror the barrel on Z (I had to reset the origin to the centre to make this work). And so the barrel stave was born.

WIP 2: Plank separation
I knew I’d need some holding edges for each plank, but I didn’t want to add them one by one, so I used a little trick. I added a loop at the bottom. Then I selected all vertical edges and bevelled them with one extra edge inside.

I selected these extra edges and ripped them (with V). This didn’t seem to do much, but when I added the SubSurf modifier and smooth shading, it started to look more like a barrel. (The modifiers are not applied, it’s just that I’m showing the wireframe).

@shiennar Great! By using the Solidify Modifier, you already got the slant of the wood planks ends for free;)
One easy way to separate the planks is to select all the vertical edge loops (in edge mode) and press V.
Select a plank and press F to fill both sides at once (you’ll need to have the F2 addon enabled for that to work, I think).
Sorry if you already knew this, but others reading this might not;)
@spikeyxxx We must have posted at the same time 🙂 Yes, I ripped the edges – I rarely use it, but for some reason it hit me here as a good way of making the planks. I had a duh! moment with the plank filling, but when I went to check, I found out the solidify modifier had everything under control (we’ll see if that’s still true when I apply it later). Thanks for the tips, I need to check if F2 is now bundled in or if I need to get it – it’s a great tool indeed.
@shiennar Yes of course! The solidify Modifier already does the filling. I forgot about that;)
WIP 3: Adding hoops
Next I added a circle, and extruded and copied it to create the three hoops. I temporarily disabled modifiers on the stave so that I could position the hoops correctly. Then, in object mode, I selected the hoops and the stave and copied (linked) the modifiers with Ctrl+L. Now the hoops also have thickness and smoothness.

I didn’t add the holding edges at this point, because I wanted to add more detail to the hoops. I ripped the top hoop at one vertical edge. Then I moved the cursor to the center of the hoop and I changed the pivot point to cursor. With this setup, I was able to scale (with Alt+S) and extrude+rotate the edges so that they weren’t overlapping. I finally added the holding edges and moved the vertices at the end of the hoops so that it looked more like it was truly welded.

After that I modelled a simple rivet. I enabled snapping to faces (affecting rotation) and I switched to “Normal” transformation orientation. Then I snapped the rivets onto the hoops and moved them in the Z normal direction. At the end I joined them to one object and mirrored them exactly like the hoops.

@shiennar Cool! That’s almost exactly the same method I used for my rings…
As for stating the obvious: at some point, apply the Z- mirror, so you can rotate the hoops a bit more randomly. The mirroring is too obvious now.
@shiennar I’m learning a lot by reading about your process 🙂
WIP 4: Adding top/bottom and a rack
To create the lid, I added a new circle. I had to experiment a bit with the number of vertices (16 proved to be what I was after). First I filled it with a single face and then I inset it – to get nice shading later. I deleted the middle face and used a grid fill tool with span of 1 to create the planks. Then I selected all the loops and bevelled them with 1 extra edge. To select the middle edge only, I found out the quickest way was to press Ctrl -. Then I ripped those edges again.

I also applied the mirror on hoops and rivets and made small adjustments to make the mirror less obvious. This is what the barrel looks like now (with MatCap):

Next I’m going to create a couple more items to put together a simple scene.