unclechromedome

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  • in reply to: How do I get rid of creases and dents in my boards? #62616
    unclechromedome
    Participant

      That is an awesome tool. Thank you. I was able to fix quite a few things that didn’t sit right with me.

      unclechromedome
      Participant

        Thank you. Slowing the video did help. Also, I noticed that the numbers I requested are actually there most of the time, just not in the same area. I was looking for them in the lower left corner of my screen where a window pops up after each operation. After slowing down the video, I noticed that they can also be present in the “N” dialog, or in the right hand panel when the object properties are showing.

        unclechromedome
        Participant

          I really can’t describe it. The project just seems to get all jumbled up. This happens to me a lot when I’m transforming things. As an example, I was trying to follow exactly what was happening when modeling the brackets prior to applying the mirror modifier, but when I do it, the bracket ends up too short, too tall, too thick, etc.

          Another reason I’m having trouble following along is that things are happening much to quickly. Sometimes a selection is made, and I can’t determine what was done to get the same selection. For example, in the first video, when the top boards are selected for extrusion in the previous video, it seems to happen all at once, but it goes to fast for me to see the keystroke or mouse move that made it happen. I kept getting it wrong. On my tenth time through that video, I discovered (by trial and error) that it was l (for selecting an island).

          I have a problem with spatial relations (in aptitude tests, I consistently rank in the 5th percentile). Computers have helped me compensate in many areas in which I have trouble due to neurological defect. This includes visualizing  objects. Unfortunately, the software I used to use for this has been defunct for a long time, and since current software is “better” for actual artists, nothing really works like that old system. (The advantage for me was the translation between wire frame modeling and source code.) One thing that helps me with blender is having numbers to apply to the operations. I can then pause and try minor adjustments, and I can get a better idea of how the process works.

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