Gamal Prather

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  • in reply to: How to export mesh in FBX format with the textures packed? #31888
    Gamal Prather
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      @jonathanwilliamson @jlampel … Greetings!

      Unfortunately, I’m still struggling with this process despite the explanations you provided.  But I know you guys are experts, so I’m confident you’ll be able to point out what I’m doing incorrectly.

      **I have uploaded a video demonstrating exactly what I did HERE >> https://youtu.be/ryyQj569FSQ 

      To clarify, much like @sarfrazahmed I am looking to export ONLY the image maps being used by materials in the scene (and NOT the image files that are unused/unreferenced by materials) to export into a directory along with the lone exported FBX file.  

      For a bit more background, the practical scenario is that I’ve been working on a building with a cllient (we’re 26 revisions deep…) and so in the process of getting to the current verrsion, there have been MANY iterations of various image maps used to texture the model.  I need to send him the model as an FBX along with the images that are being used for materials – but NOT the older versions of those images.  

      Thanks in advance!

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