ogonzales

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Viewing 15 posts - 1 through 15 (of 16 total)
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  • in reply to: Objects count doesn’t show in interface? #58781
    ogonzales
    Participant

      Thank you, @spikeyxxx  (y)

      in reply to: Cannot make new masks (Shark tutorial)? #57154
      ogonzales
      Participant

        That option doesn’t make sense to me, but sure it has it uses.

        Yes, I had that disabled. Ty!!!!

        in reply to: Cannot make new masks (Shark tutorial)? #57152
        ogonzales
        Participant

          @spikeyxxx maybe you can help me with this?

          I cannot see the masking, and it has no effect also. I cleared the mask, but still same result.

          I’ve tried this in a new scene with just an ico sphere, and it worked. I’ve pressed something or do something that is blocking me from using the masking brush.

          Thank you.

          in reply to: How to compare renders inside Blender? #57539
          ogonzales
          Participant

            @spikeyxxx thank you, man. I’ll try this later, after finishing some work.

            in reply to: Set origin to 3D cursor mess up with Mirror modifier? #57487
            ogonzales
            Participant

              @ketre  @spikeyxxx thank you both of you. I love your detail answers!!!

              Thank you again!!!

              in reply to: Set origin to 3D cursor mess up with Mirror modifier? #57486
              ogonzales
              Participant

                Thank you, @me1958424 ! that was it!

                in reply to: Set origin to 3D cursor mess up with Mirror modifier? #57483
                ogonzales
                Participant

                  @ketre I know that in order to get the mirror mod. woring the origin of the object must be at the center of the mesh.

                  That is why I don’t understand why when they move the origin the mesh is still in place. I’ll see it again carefully to understand what’s happening.

                  in reply to: Mergin at last or at first: is this a bug? #57463
                  ogonzales
                  Participant

                    Got it, thank you.

                    in reply to: Mergin at last or at first: is this a bug? #57461
                    ogonzales
                    Participant

                      @spikeyxxx no, I’ve selected one then the other. Do you get the option to merge at last or first?

                      I’m surely doing something wrong, but don’t know what,

                      in reply to: How to do the other procedural cables at the end? #57370
                      ogonzales
                      Participant

                        Yes, Chunck, it was the Relative Offset in the Array modifier that was causing that. I turned Merge on, but don’t see this having any effect? 

                        This solves part of the issue. The other one is that when stretching the NurbsPath the width of the rings of the cord get flat, as would happen when in real life you pull out the cord of the phone. This is nice, but, the question remains, how to keep adding “iterations” (from Screw modifier) to match the desired length.

                        As for the second question, I see what yo mean with the “Recent operator” box. And it shows info related to the last operation. In this screenshot it shows info about extrude and move, but how about the subdivide we see in the tutorial Video.

                        Selecting a point of the curve and pressing “W” in edit mode, gives me the Box Select o Circle Select. I’m using Blender 2.83. Ty.

                        in reply to: How to do the other procedural cables at the end? #57368
                        ogonzales
                        Participant

                          Hey Chunk, The cord tutorial es a bit different.  The main difference I found is that you first extend the cord to the desire lenght and then add a curve, and also extend it. So both objects match in length. I didn’t like that approach so I combined both tutorials and I think this is a more procedural method.

                          However, if you move one vertex of the curve to make it longer, as said, I get gaps, unless I keep incrementing the Screw iterations.

                          Even when in the array modifier I’ve set up fit curve and selected the NurbsPath curve.  

                          Is there a way so when I move a point of the NurbsPath to make it longer I don’t get those gaps? (Increasing the number of iterations automatically?)

                          Also, in the Cord tutorial on youtube, I see you sudvide the Curve, using the Curves tool? Where is it located in Blender 2.83 or how do I activate it?


                          Thank you.

                          in reply to: Making teeth: ALT + M not working for joining vertices? #57249
                          ogonzales
                          Participant

                            Yes, you’re right. Thank you!!!

                            in reply to: Will Multires be updated #55739
                            ogonzales
                            Participant

                              @spikeyxxx thank you! Hope the video is updated accordingly in the near future.

                              in reply to: Will Multires be updated #55737
                              ogonzales
                              Participant

                                Hi Kent,I’ve read that Pablo Dobarro, Blender Developer, put back Multires on 2.83? Can you confirm this? And if so, would you update this video soon. Cheers.

                                in reply to: Elli’s Journey into Blender #56212
                                ogonzales
                                Participant

                                  Congrats!

                                Viewing 15 posts - 1 through 15 (of 16 total)