Michael Mussato

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  • Michael Mussato
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      I was running into the same issue when creating the Application Template so that the stroke is basically white on a white background (no stroke texture). Make sure to “File -> External Data -> Pack Resources” into the startup file so that the startup file does no longer rely on the Graphite1.png as an external resource.

      All in all @pcaggegi, a nice trick! Thanks for sharing the idea to have multiple startup configs!

      in reply to: Linking and overwriting Blender 3.0 #74218
      Michael Mussato
      Participant

        Thanks Wayne for the solution and your explanations!

        in reply to: Linking and overwriting Blender 3.0 #74216
        Michael Mussato
        Participant

          Hi Wayne

          (Blender 3.4.1)

          I understand that this most likely beyond the scope of this course, however, the Library Override is a bit hard to digest. Apparently, it seems like this is an ongoing development as of now (https://projects.blender.org/blender/blender/issues/73318). I don’t see a reason why, but Blender decided to expose different options based on where the “Library Override Options” are being accessed from (https://docs.blender.org/manual/en/latest/files/linked_libraries/library_overrides.html?highlight=library%20override#make-an-override).

          3-02-20 13-27-03.png

          3-02-20 13-27-20.png

          Next thing I struggle with is that your shortcut

          -Then just hit F3 and type “Override” and it’s the first option on the list
          (that’s the same as the menu but much faster)

          Actually (initially), your suggestion opened “Object > Relations > Make Library Override” instead of “Object > Library Override > Make”. I don’t know what the difference is – both help entries link to the exact same online manual page.

          Lastly, it seems that the “Ball Type” slider is greyed out on a linked MultiBall (with “Context > Library Override > Make > Selected and Content” applied)3-02-20 13-45-58.png

          Leading to the necessity to manually change the index:

          bpy.context.active_pose_bone["Ball_type"] = 6

          Is there a way to unlock this slider in the UI? I fiddled with your code a bit but not too much…as a former pipeline engineer I am a Python guy but I am not yet Blender Python API savvy enough to make quick judgements…

          Thanks for your help!

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