Mat Bevan

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Viewing 15 posts - 1 through 15 (of 33 total)
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  • in reply to: BoneWidget Add-on 1.8 (Blender 2.93+) #69331
    Mat Bevan
    Participant

      yeah @waylow  I think you are right there. When I added in another new bone in that file and used the plugin, it worked fine. But just wouldn’t work on the existing armature. its so weird. Opened up other rigs as well from earlier blender builds and they work fine.  

      So I think it must be a problem with the 2.92 version or blender that is messing it up. ah well, wont take long for me to rebuild it in 2.93

      in reply to: BoneWidget Add-on 1.8 (Blender 2.93+) #69329
      Mat Bevan
      Participant

        Hey @adrian2301 no it was 2.92.0 when i built that rig

        in reply to: BoneWidget Add-on 1.8 (Blender 2.93+) #69325
        Mat Bevan
        Participant

          weeeeehay this is great news @waylow . Yeah I’m more than happy to check for bugs.

          must say that it is working really nicely for me at first glance. The install method is 100% more improved and that is now working perfectly. installed for me great.

          Loving all the new default bone shapes as well. they are all going to come in so helpful as I found myself making a lot of them for rigs in the previous version of the addon. so its great that they are now there as default.

          one bug I have noticed. When I open a new blend file and add an armature, then go to pose mode and choose my bone shape it works great. But, if I open an existing rig with no bone shapes yet. And add a shape through the addon, it wont change.

          Here’s a clip of what i mean. first i have a fresh scene, then onto a rig that had been opened up. https://youtu.be/pg0M9GeGKF4

          I will keep on having a test though, but first thoughts its working great and I’m so happy that its here. thank you so much Wayne, SuperMaximus and BlenderDefender. You’ve all done cracking work

          in reply to: Bone Widget Add-on 2.93 #68943
          Mat Bevan
          Participant

            @waylow i never doubted you for a second. all i have to say is thank you for putting out an super helpful addon. your doing bloody great work wayno.

            Ill keep and eye on the WIP branch. Thanks for letting me know though, really appreciate it

            in reply to: Bone Widget Add-on 2.93 #68940
            Mat Bevan
            Participant

              awesome thank you. yeah i can imagine this is something that will be sorted in the update. Worked great in 2.92 but since the update it doesnt seem to want to work. oh well ill keep an eye out for the update

              in reply to: Bone Widget Add-on 2.93 #68938
              Mat Bevan
              Participant

                This is what I’m getting. the addon is installing properly by the looks of it, but when trying to use the addon it has no dropdown so cant access anything

                in reply to: Bone Widget Add-on 2.93 #68937
                Mat Bevan
                Participant

                  Yeah I had seen this, but unfortunately doesn’t seem to work. tried my old method of getting it to work as well but no workie. Thanks though

                  in reply to: Collab2021 – WIP – Matbev #66446
                  Mat Bevan
                  Participant

                    Thank you so much @theluthier. Its been such a great challenge and I’ve really enjoyed the time I’ve been working on it. Just wish I had more time in April to do more work on it but still I think its a passable beam.

                    There is so much that could be improved on it but I’m very happy with what I’ve achieved. I think I’m going to practice a lot more sculpting in the future and improve more.

                    I think what you have done on the texturing side is a good shout. it does help so much more to have that variation of the wood. thanks for doing that.

                    aaaah I’m annoyed that I forgot to make those beams the right length. I could have sworn I had done it hahaha. 

                    I have gone in and fixed those beams in my master file now, so that should be all uploaded on the drive for you.

                    Thank you so much for the opportunity to work on this. its been great fun and its been great working with you, @blanchsb,  and everyone else in the Collab. Cant wait to see what the next one that comes up is 

                    in reply to: Collab2021 – WIP – Matbev #66444
                    Mat Bevan
                    Participant

                      oh too right @splat21 I was so happy to have finished it. to be honest I dont want to look at wood beams ever again hahahaha.

                      that sounds amazing, and sounds alot better than the grey. I’m not going to lie but I didnt have a clue of how I could make it ok better so what you’ve got sounds great. thank you.

                      in reply to: Collab2021 – WIP – Matbev #66442
                      Mat Bevan
                      Participant

                        I AM DONE!!!! oh my god that took a long time but i think i am finally there. keen to get everyones thoughts on it.

                        @splat21 here are some shots of the beams. i hope this is what you were thinking. 

                         any thoughts @theluthier and @blanchsb? i have updated my master with the final beams for you aswell.

                        in reply to: Collab2021 – WIP – Matbev #66441
                        Mat Bevan
                        Participant

                          hey @splat21, thats really nice of you. yeah ofcourse i would love to be featured. i can get you a render out later on today

                          in reply to: Collab2021 – WIP – Matbev #66439
                          Mat Bevan
                          Participant

                            im in a really good place with my beams now. All the beams are in. im just finishing up doing some painting on them. i have updated my master with the beams and the textures. but im going to be finishing off what im doing texture painting wise tomorrow.

                            i think they are looking ok, but im really not happy with them from a normal/Cavity stand point.

                            in reply to: Collab2021 – WIP – Matbev #66438
                            Mat Bevan
                            Participant

                              still got a few beams I need to put in but it’s almost there

                              in reply to: Collab2021 – WIP – Matbev #66437
                              Mat Bevan
                              Participant

                                updated file in WIP. i havent made/updated my master though. i thought it best to leave it for you to do @theluthier.

                                I still need to do some texture painting to the beams as this is just a base colour but its getting there slowly

                                in reply to: Collab2021 – WIP – Matbev #66436
                                Mat Bevan
                                Participant

                                  awesome cheers @theluthier. appreciate that

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