lkavanagh

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  • in reply to: Camera tracking in blender 2.8 + Adobe AE #48328
    lkavanagh
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      Hey guys, thought I would bump this thread before starting a new one on the topic.

      Was wondering if anyone could share some insight with their lens distortion workflow between Blender and After Effects.

      Standard plate de-grain, rolling shutter removal done in after effects and then EXR delivery over to Blender for camera tracking and match move.  Lens undistort done through Polynomial K1/K2 process for matchmove and CG integration.  I love that 2.9 has the ability to setup the Lens Distortion profile so that K1/K2 values can be directly input into Nuke to keep the lens distortion model consistent between apps, but I was wondering if anyone has a solution for After Effects.

      Basically I would need to bring that data inside of After Effects to re-distort the blender renders to match our distorted plates.  

      I know this can be achieved by generating STmaps inside of blender but I was wondering if anyone has experience with data value exchange between AE and Blender to achieve this or if there was another solution.  

      Thanks!

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