Hello, Jonathan thanks for the response.
I have baked the weapon’s reload animation and the character rig’s two animations. They are the only ones I’m testing with.
My first setup had the weapon and the character attached to the same parent. When I did this only the reload animation worked perfectly. The equipt animation didn’t work properly, unfortunately.
Attaching the weapon to the characters armature’s root also had the same result.
https://youtu.be/lkYwV2lnPj8
Another attempt I tried was attaching the weapon to the characters hand. Every animation seemed to work properly except the reload animation. https://youtu.be/QgRGwoHK4OM
Attached below are the files I’m using.
Animation.blend = Is where I’m animating the rigs together.
Cromwell.blend = The gun
FPS arms.blend = The character rig .
pistol_export.fbx = The exported pistol with animations attached.
FPS arms.fbx = The exported character rig with animations attached.
https://drive.google.com/drive/folders/1t5kTJjm3_KscnnMxyZFgzmzaqfkooWbB?usp=sharing
If you need anything else or if you need any of my mess explaining let me know and I’ll get them amended to help you help me 😀
Sorry in advance. I really appreciate the help.
– Another Jonathan