joebods

Forum Replies Created

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • in reply to: Stomp invisible in rendering animation 2.8 #29621
    joebods
    Participant

      How do you enable them for rendering?

      joebods
      Participant

        Check out any concept art for the Monster Hunter video game franchise.

        in reply to: What am I doing wrong? #57357
        joebods
        Participant

          How do I prevent this from happening?

          in reply to: What am I doing wrong? #57356
          joebods
          Participant

            So when I use subdivision modifiers, everything goes haywire.  Random artifacts show up while lots of vertices look like they’re distorting the mesh.  Should I just leave it at a bevel?

            in reply to: Why do they look like this? #57245
            joebods
            Participant

              Thank you for the links!  I looked at your edits to my mesh and I really appreciate you taking the time to point out where I could improve.  I applied some of what you said and it definitely helped!

              in reply to: Why do they look like this? #57244
              joebods
              Participant

                I did it!  Thank you so much!

                in reply to: Why do they look like this? #57242
                joebods
                Participant

                  So what I’m understanding is:

                  I tried to apply the scale to every individual piece, but missed those that you mentioned.  Furthering that I should also make single user to every object that has data linked to it, and then apply the scale to that object.  After that I link them using UV Data, right?  

                Viewing 7 posts - 1 through 7 (of 7 total)