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Found a solution in my case! Try to use “mesh>symmetrize” after applying mirror modifier. Don’t forget about pivot (origin) point of your mesh – it must be centered (shift+c > ctrl+shift+alt+c > origin to 3d cursor). Hope this will be heplful.
Thanks for help. I’ll try to tweak anti aliasing.
When i zoom It seems only from specific angle. When further away – obviously. Especially, when i use square floor tiles.
Take a look, please.
Google Drive
Same problem. Vertex/ege snapping doesn’t help… ((