I also ran into this issue with Blender 7.26. I tried it with Blender 2.70 and got the same result as in the video. I’m guessing something has changed (although my understanding of this is very limited).
I was able to get close using the following rotation settings (X: 45, Y: -45, Z: 45). It produces the nice slope, but the angle is a little steeper. The rotation settings (X: 60, Y: 0, Z: 90) are a better match for the angle, but there seems to be a little distortion at the bottom of the shader totem.