@elensanima I see. That makes sense re the pores via a map. I figured as much. Actually accomplishing that is something I find hard to get the material for.
I tried duplicating my mesh. Going into sculpt and adding detail that way. But the second I enable dynotopo it completely trashes my mesh. And all the work I’ve put in so far to get good edge flow goes down the drain.
I guess at this stage it would be best to texture it. Be done with it and start a new one from scratch and learn how to sculpt. As much as it pains my being.
Any tips or tutorials to recomend for that stage at all?