David Gardener

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  • in reply to: Do I have to learn to sculpt? #36754
    David Gardener
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      @phoenix4690 That’s a good idea! I hadn’t thought of that, I figured that since the edges didn’t exist on my original model it’s not going to inherit detail where there wouldn’t normally be edges to support it, I suppose that’s likely to still be the case, but I see where you’re coming from.

      I thought making the sculpt would be a good way to just bake a normal map from it, but it becomes so rough just enabling dynotopo it just feels like throwing work away.

      in reply to: Do I have to learn to sculpt? #36751
      David Gardener
      Participant

        @elensanima I see. That makes sense re the pores via a map. I figured as much. Actually accomplishing that is something I find hard to get the material for. 

        I tried duplicating my mesh. Going into sculpt and adding detail that way. But the second I enable dynotopo it completely trashes my mesh. And all the work I’ve put in so far to get good edge flow goes down the drain. 

        I guess at this stage it would be best to texture it. Be done with it and start a new one from scratch and learn how to sculpt. As much as it pains my being. 

        Any tips or tutorials to recomend for that stage at all? 

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