cyclops

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  • cyclops
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      Yeah I figured it out, thank you though! Still trying to figure out how to combine all uvs into a confined space without completely messing everything up. I am on the right track though, got the boxes to all work now its on to complicated meshes.

      cyclops
      Participant

        It looks pretty good for the most part. I switched the material and it fixed the way the grain was running. I guess for future ill be changing the orientation manually. Thats super tedious you would think there would be a better way lol. 

        Do you know if there is a way to combine objects without combining modifiers? 

        cyclops
        Participant

          Update, I used smart UV unwrap after I combined all objects and it has corrected the orientation. But I would still like to know if there is another way to do this because I have used smart UV in the past and its hit and miss. So I was wanting to know if there was a way to pack it with all the uvs I have already unwrapped while keeping that same orientation.

          This is my color ID map, everything is still split into pieces all over, id prefer if they were all next to eachother. This is another problem I am having. Is there a way to get them all lined up without manually doing it? 

          *Edit is there also a way to combine all objects without combing all the modifiers*

        Viewing 3 posts - 1 through 3 (of 3 total)