Koen Bekkema

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  • Koen Bekkema
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      The issue is not caused by a logicall loop, as is explained in the fourth video.

      After reviewing I found out it’s actually a Blender bug. It’s the transformation constraint which is causing this.
      It’s a hardly noticable artifact and it depends on the amount of tread sections used whether it becomes noticable.

      This means you can’t use this tread system (with a transformation constraint) when going beyond 90 degrees, with other words keep the animation or drive distance short.

      Maybe there’s an alternate solution?

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