Ok, I think I managed to recreate it. When making monkey the parent I had to use the Object Properties tab and not the Ctrl + P shortcut.
I know it has to do with the inverse matrix that’s applied but I’m not sure why the results differ between the two:
1. Make monkey the parent, apply the inverse matrix => the rig is still positioned in relation to world’s origin.
VS
2. Make monkey the parent, don’t apply the inverse matrix => the rig is now positioned in relation to monkey’s origin.
Why?
