Thanks again, Martin and Omar, for your suggestions! I picked up a lot of information while browsing Reddit and Discord afterwards, so I thought I’d pass on what I found in case it’s of any use…sorry if you already know this..
So I just gotta fix that specific issue for the sake of good practice…but otherwise most people also said it’s fine..
Thank you martin and omar as always..
Thank u…for sharing some knowledge with me 😄
Thank you, Omar and @dillenbata3!
Omar, electricity started reaching homes in the late 1800s. By the 1920s, many wealthy and middle class homes had it (urban areas mostly). My goal is to focus on 1900s too, though I don’t want to go past 1935 or 1940. I have items that wealthy, knowledgeable people would use, like a globe, many books, a telescope, and a magnifying glass. An electric lamp fits perfectly in that context.
That said, I made changes based on your feedback, and you were right. Even though the model I referenced was from the 1900s, it still looked too modern. I switched to a 1930s desk lamp. I am using references from both the 1800s and 1900s to show that the explorer is not a beginner. He is evolving and upgrading as time progresses, which importantly shows that time is passing.
@dillenbata3, thank you. Yes, my ‘normalize’ setting was checked. That’s why I didn’t get the results I wanted when I resized my point light. Thank you for pointing that out! I tried the temperature method to make it more reddish, but I didn’t like it. It feels too harsh to me. I understand it might be more realistic, but I’m going to stick with this one. Really, thank you for your suggestion!
Oh and i also wanted to use the 1st image light set up though i wanted a feedback 1st..so thank u for that too..now i will use it comfortably…Thank you..

thank u very much omar…and also thank u for helping me out with this project..
Thank u very much @dillenbata3. Thnak u really for all those playlist too i am gonna check those out definately…
and lots of info to digest haha…Thank u…
woo 👀😀 thank you very much sir Wayne Dixon.
ohh and thank u for the light and material tip @dillenbata3 i will see about that..what is working for me..
again thnak u both martin and @dillenbata3
woo thank u martin and @dillenbata3
i think i can now say i probably understand the base….so its like for a good enviroment artist i need to know both technical aspect so i can actually create…and the traditional enviroment theorys for example story telling..color theory..composition.. how light create moods..etc and now because i want it to learn for games i have to learn that specific pipeline so that i can actually optimize my assets and engine dont crash ans all….put all those together u now have become an enviromet artist..so for now i am gonna focus on the tech parts then brach out…
Okay so i had to actually search all those terms @dillenbata3 …thank u very much for those infos…
Thank u very much martin and @SFE-Viz….after reading all of ur suggestions…
I finally get it that i want be an environment generalist with strong taste on mood.. composition and light and storytelling..
So i think this roadmap is fine…plz do share what u think..or something need to be changed
Model → UV Unwrap → Bake → Texture/Material → Lighting → Atmosphere → Composition → Story
And lastly sculpting…
Yeah definitely martin… thanks for helping me out with this 🙂
Thank u very much @unbo
finish another one…maybe 1 / 2 more props and then i will finish this project and gonna start jump to sculpt..

ohh haha…gonna move it..
thank u martin and omar..
finish some other props..



