Thanks for the file @Max-Erl! Unfortunately I haven’t been able to figure out why the depth segmentation is so extreme in this example…I’ve spent 20 minutes tweaking a slew of render settings. The volumetric ones have the most effect, as you might guess:

But even with these “max quality” settings, the ridges remain very noticeable. I’ve never experienced them this bad. Maybe @spikeyxxx can troubleshoot this to better results, but my only theory is that the clouds shapes are too rounded and simplistic. Perhaps breaking them up with noise textures will hide the depth segmentation.
Apologies for a less-than-satisfying answer :/