You can save a few steps by using Mesh > Transform > Shear instead of using the Knife Project. Select all of the edg…

Forum Archive You can save a few steps by using Mesh > Transform > Shear instead of using the Knife Project. Select all of the edg…

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  • #5947
    jeng
    Participant

      You can save a few steps by using Mesh > Transform > Shear instead of using the Knife Project. Select all of the edges you want at the 45 degree angle, select Shear then hit x or y (depending on the orientation of the mesh) and then hit -1 or 1 depending on which direction you want it to angle. The shear function also has one of those handy 10 finger hot key configurations. 😉 Anyway, I hope you find it as useful as I do.

      #24638
      Kent Trammell
      Participant

        Ooo nice tip, thanks for sharing! I’ll give shear a try because that’ll definitely save some steps.

        #24639
        nihi
        Participant

          Thank you for this one. I think its worth mentioning that both of these techniques (knife project and shear) are viewport dependent. In this particular case, you have to be in top orthographic view for them to work.

          #24640
          deadly_cicada
          Participant

            ^^I was having problems getting it to work right and this was why. Thanks for the heads up.

            #24641
            pantsuhunter
            Participant

              Here is the easiest way to do it in my opinion. Takes like 15 seconds.

              #24642
              pantsuhunter
              Participant

                And to make other type of wall, you need to select last vertex at bottom of contour instead of top one.

                #24643
                Kent Trammell
                Participant

                  Thanks for sharing this tip!

                Viewing 7 posts - 1 through 7 (of 7 total)
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