Why the Proxy for the models?

Forum Archive Why the Proxy for the models?

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  • #12328
    jayanam
    Participant

      Hi, what is the reason for creating the proxies for the weapon and the character?

      #58690
      Jonathan Lampel
      Participant

        Hi, are you asking about why are we linking rather than appending? The purpose was to show a workflow that would hold up even if you had several characters and several weapons, or working on a team where each member was responsible for different parts, but for the purpose of one character and only a couple weapons and just yourself it’s not that necessary. 

        #58691
        jayanam
        Participant

          Hi Jonathan

          I mean the “Make Proxy” method, I dont understand what it does. Is it just a way of importing the Armature of an object? But it seems that it is the parent of the model (like Character object and Character proxy) but in the outliner it is not displayed like this.

          In my project I just have an Armature for the weapon which is the parent of the object (with weights aso…)

          Thx for your answer.

          #58692
          Jonathan Lampel
          Participant

            Oh, gotcha! Yes, it’s a way of importing the armature so that all of the geometry and rig data is based on the original file but the transforms of the rig are overridden by the proxy object. 

            A proxy is essentially a duplicate rig that the original rig copies the transforms from under the hood. 

            The system is a bit of a hack, which is why it may be confusing, and why it’s being replaced with the overrides system which actually allows you to work on the rig itself and not an overlaid duplicate. However, since overrides are still new and not all of the necessary features are present, proxies are still the most stable way of transforming a linked file. 

            #58693
            jayanam
            Participant

              Ah I see, thx a lot.

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