Hi, thanks for the course Kent,
Afterwards I experimented with using different textures to create the base sand dune shape (e.g., wave, gradient) and found that in each case the effect of the texture is not only to displace the height of the plane in the z direction, but in the x and y direction as well. The voronoi appears to do the same (try turning the multiplier up to 50). You can fix it by adding a displacement node, but I’m not sure why. I’m guessing it’s because the black and white texture effects all three channels of the displacement but if you plug it into the height input of the displacement node first it restricts it to just the z channel (?)