Why does my uv unwrapps turn green when “packing” the islands?

Forum Archive Why does my uv unwrapps turn green when “packing” the islands?

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  • #12774
    Morten Fjellheim
    Participant

      When having unwrapped all the meshes, and pressing “pack isalnds” they all turn green instead of tyhe nice blue they all had. When scaling them up they all turn blue again.

      #60426
      Kent Trammell
      Participant

        This must mean that some part of your mesh is missing from the pack islands operation (likely hidden or unselected). As far as I understand it there’s one or more mesh islands throwing of the consistent scale of the packaging causing them to be green.

        If you post a download link to your .blend file I’ll be happy to take a closer look. The best way to do this is by uploading your file to Dropbox, Google Drive, Mega, or equivalent file hosting service then copy + pasting the share link here.

        #60427
        Morten Fjellheim
        Participant

          Well, i havent followed the tutorial 100%.

          Here is the link.

          https://pasteall.org/blend/0b918a2d073d4306b371c9d1ef343179

          #60428
          spikeyxxx
          Participant

            @arev like Kent already said: part of your mesh is hidden.

            Select all, go into Edit Mode and select all:

            now press ALT+H:

            Sync Selection and select only the ‘new’ part in the UV Editor:

            You can see you’ve got some ‘double’ geometry; delete that and repeat that because there is another one just like that.

            Then three of the bottom planks have no seams and therefor use the default Cube UV’s:

            Fix that and your UV’S should be pretty blue.

            #60429
            Morten Fjellheim
            Participant

              Thanks Spikey, that worked. 

            Viewing 5 posts - 1 through 5 (of 5 total)
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