I’m not certain why this is happening. My simple bat animation looks correct when I do the viewport render or scan through my timeline. As soon as I tell Blender to render it, the bones and skin of the wings are out of sync.
Renders below.
Looks right in the viewport render: https://youtu.be/vCcE-vW6uAE
Bones and skin out of sync when doing the render: https://youtu.be/2WSX5UOYD_I
I’ll look for possible answers as well, and if I find them I’ll post here, but if somebody already knows how to resolve this I’m all ears.