Why do the bones separate in the render, but not in the viewport render?

Forum Archive Why do the bones separate in the render, but not in the viewport render?

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #15541
    Austin Dunham
    Participant

      I’m not certain why this is happening.  My simple bat animation looks correct when I do the viewport render or scan through my timeline.  As soon as I tell Blender to render it, the bones and skin of the wings are out of sync.

      Renders below.

      Looks right in the viewport render: https://youtu.be/vCcE-vW6uAE

      Bones and skin out of sync when doing the render: https://youtu.be/2WSX5UOYD_I

      I’ll look for possible answers as well, and if I find them I’ll post here, but if somebody already knows how to resolve this I’m all ears.

      #75926
      Austin Dunham
      Participant

        Nevermind, I found it.  I had a shrink-wrap modifier I was trying to use to stick the wings to the bones, but it worked better without it.

        I had turned the shrink-wrap off everywhere except the final render.  Just deleting the modifier resolved the issue.

      Viewing 2 posts - 1 through 2 (of 2 total)
      • The topic ‘Why do the bones separate in the render, but not in the viewport render?’ is closed to new replies.