Why didn’t you add an image plane into the viewport?

Forum Archive Why didn’t you add an image plane into the viewport?

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  • #16973
    Charles
    Participant

      I would have thought being able to model directly over the image would have helped a lot and it’s a pretty basic workflow step. Why did you omit this here?

      #81679
      Martin Bergwerf
      Participant

        You can do that if you want to, but with the concept art not being in orthographic views, it might be easier this way.

        But I suggest you try it, maybe it is easier for you with the image it the Viewport.

        #81680
        Adrian Bellworthy
        Participant

          Exactly like Spikey said.
          If there was a reference for each view (front, side, etc.) then your approach would certainly be the right way.

          There are many things in Blender and 3d in general, that are not necessarily right or wrong, but a different approach.

          If you are new to Blender, you may have seen other courses/tutorials using a different approach, keep in mind every technique can’t be taught in one course, unless the course was hundreds of hours of video.

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