Why aren't my meshes updated after applying the MeshDeform modifier? You said I must press TAB after it's binded, but noth…

Forum Archive Why aren't my meshes updated after applying the MeshDeform modifier? You said I must press TAB after it's binded, but noth…

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  • #5334
    Camilo Montolio
    Participant

      Why aren’t my meshes updated after applying the MeshDeform modifier? You said I must press TAB after it’s binded, but nothing happens. I’m using v2.78.

      #23712
      Alexandre Flórido
      Participant

        I am having the same problem. My mesh is behaving like this example (https://blender.stackexchange.com/questions/61734/mesh-deform-modifier-not-working). The mesh is not stretching to the fit L.eye.meshdef. Need help ,please.

        #23713
        philichez
        Participant

          I figured it out. Just activate the mesh deform modifiers before adding the lattice modifier to the meshdef

          #23714
          tonyhan55
          Participant

            yep i cant seem to figure it out

            #23715
            Paul Briggs
            Participant

              Or just don’t deform the lattice into a rectangle until you’re finished adding the meshdeforms. So, you’ll have to do it a little backwards from the video.

              #23716
              Oka Ong
              Participant

                just reverse the steps, and it works.

                Means, don’t apply lattice first. Apply MeshDeform modifier first.

                #23717
                bluereaper
                Participant

                  Thank you for the post helped !! 🙂

                  #23718
                  gimmi45
                  Participant

                    Thank you it helped me as well

                    #23719
                    David Soares
                    Participant

                      Correct, to date this is still how it does work.

                      First the MeshDeform modifiers,

                      thx.

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