Your teaching is very light on the back end of these exercises – ie how to close them off ready for upload. I’ve done the best i can but have ended up with a black UV map after baking. I’ve no idea how to get my painted detail onto the object and save it in a way that allows uploading to SketchFab. You can see the various images i have at the bottom. Axe is my working image (all black) Axe.001 etc show the colouring.
Thanks Jonathan. Just shows that i don’t really understand the relationship between UV maps and textures, and the purpose of baking. Where can i find out more on this? Is there some background information on CGCookie I can have a look at?