For those who understand both Blender’s Texture Paint feature and Substance 3D Painter, where would you say an artist should draw the line between when they should simply use Blenders Texture Paint feature versus Substance 3D Painter?
My use case is that I’ve been spending a lot of time learning Blender and it’s UV and Texture Paint functions to create a WYSIWYG Blend file on which to paint clothing onto R15 Rigs for Roblox of all things.
You’d think that Roblox’s blocky and simple nature would mean that the Texture Paint feature has more than what you need. Well, after carefully sorting out UVs, I’m still running into issues with the brush not laying down fine and thin lines consistently, especially along the curved edges and it’s creating a real time-wastey struggle for tasks that shouldn’t take so long.
So disappointing after all the work I’ve done to learn blender and lay out the UVs. I’m attempting to do this professionally as a career and will be creating 3D items in the UGC program.
As of now, my Line feature of the brush seams to break up, especially on shoulders, without always laying down solid lines, regardless of my settings, and I suspect it’s because I’m dealing with PNG’s that are around 5xx by 5xx pixels squared, as is required by Roblox.
Am I going too far by wanting to move over to Substance 3D Painter for a more user-friendly experience?