My recommendation would be to really start with the basics that at first have nothing to do with animating.
Learn how to use the tools in Blender and how to model starting with basic stuff, getting to know the 3D principles and whatnot.
After that I would recommend going into creating and applying materials and textures onto your models so that you don’t work and animate with a dull, grey model.
Once you are through that and you feel confident, you can look into the rigging basics which will be the fundamentals for animating a lot of things.
Rigging and animating are a bit of a higher discipline that should not be tackled before the basics are solid.